asm
  ld sp,$FEFF
  end asm

#include "./library/pacmandelay.bas"
#include "./library/smsrnd.bas"


dim eee as uinteger at $F812
dim seed as uinteger at $F814
dim ee0 as uinteger at $F810
dim ee1 as uinteger at $F81A
dim ee2 as uinteger at $F816
dim ee3 as uinteger at $F818
dim ex0 as uinteger at $F820
dim ey0 as uinteger at $F822
dim ej0 as uinteger at $F824
dim ej1 as uinteger at $F826

sub pingpongmasters93putchar(txp1 as uinteger,typ1 as uinteger,tch1 as ubyte,tat1 as ubyte, tly1 as uinteger):
  poke $D000+((tly1 band 1)*$2000)+(typ1*64)+(txp1*2),tch1
  poke $D001+((tly1 band 1)*$2000)+(typ1*64)+(txp1*2),tat1
  end sub

for ee0=0 to 31
  for ee1=0 to 31
    ee2=seed:seed=smsrnd(seed)
    ee2=seed:seed=smsrnd(seed)
    pingpongmasters93putchar(ee1,ee0,seed band 15,ee2 band %11110000,0)
    next:next

for ee0=0 to 15
  for ee1=0 to 15
    ee2=seed:seed=smsrnd(seed)
    ee2=seed:seed=smsrnd(seed)
    pingpongmasters93putchar(ee1+15,ee0+15,ee0*16+ee1,0,0)
    next:next

eee=0:ex0=8:ey0=8
do
pingpongmasters93putchar(1,1,48+(int(eee/10000) mod 10),0,0)
pingpongmasters93putchar(2,1,48+(int(eee/1000) mod 10),0,0)
pingpongmasters93putchar(3,1,48+(int(eee/100) mod 10),0,0)
pingpongmasters93putchar(4,1,48+(int(eee/10) mod 10),0,0)
pingpongmasters93putchar(5,1,48+(eee mod 10),0,0)

ee0=in($00) bxor $FF
pingpongmasters93putchar(3,3,48+(int(ee0/100) mod 10),0,0)
pingpongmasters93putchar(4,3,48+(int(ee0/10) mod 10),0,0)
pingpongmasters93putchar(5,3,48+(ee0 mod 10),0,0)

ey0=ey0+((ee0 band 2)/2)-((ee0 band 1)/1)
ex0=ex0+((ee0 band 8)/8)-((ee0 band 4)/4)
pingpongmasters93putchar(ex0,ey0,eee band 127,0,0)

ee0=in($02) bxor $FF
pingpongmasters93putchar(3,4,48+(int(ee0/100) mod 10),0,0)
pingpongmasters93putchar(4,4,48+(int(ee0/10) mod 10),0,0)
pingpongmasters93putchar(5,4,48+(ee0 mod 10),0,0)

ee0=in($04) bxor $FF
pingpongmasters93putchar(3,5,48+(int(ee0/100) mod 10),0,0)
pingpongmasters93putchar(4,5,48+(int(ee0/10) mod 10),0,0)
pingpongmasters93putchar(5,5,48+(ee0 mod 10),0,0)

ee0=in($06) bxor $FF
pingpongmasters93putchar(3,6,48+(int(ee0/100) mod 10),0,0)
pingpongmasters93putchar(4,6,48+(int(ee0/10) mod 10),0,0)
pingpongmasters93putchar(5,6,48+(ee0 mod 10),0,0)

ee0=in($08) bxor $FF
pingpongmasters93putchar(3,7,48+(int(ee0/100) mod 10),0,0)
pingpongmasters93putchar(4,7,48+(int(ee0/10) mod 10),0,0)
pingpongmasters93putchar(5,7,48+(ee0 mod 10),0,0)


eee=eee+1
loop



do

for ee0=0 to 31
  for ee1=0 to 31
    ee2=seed:seed=smsrnd(seed)
    ee2=seed:seed=smsrnd(seed)
    pingpongmasters93putchar(ee1,ee0,seed,ee2,0)
    next:next

loop


do

for eee=$000 to $7FF step 2
  seed=smsrnd(seed)
  poke $D000+eee,seed band 127
  poke $D001+eee,0
  pacmandelay(1000)
  next

for eee=$000 to $7FF step 2
  seed=smsrnd(seed)
  poke $D000+eee,seed band 15
  poke $D001+eee,seed
  pacmandelay(1000)
  next



loop





do

for eee=$D000 to $D7FF
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

for eee=$F000 to $F7FF
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

loop


do:loop

'static ADDRESS_MAP_START( ppmast93_cpu1_map, AS_PROGRAM, 8, ppmast93_state )
'AM_RANGE(0x0000, 0x7fff) AM_ROM AM_WRITENOP
'AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("cpubank")
'AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(bgram_w) AM_SHARE("bgram")
'AM_RANGE(0xd800, 0xdfff) AM_WRITENOP
'AM_RANGE(0xf000, 0xf7ff) AM_RAM_WRITE(fgram_w) AM_SHARE("fgram")
'AM_RANGE(0xf800, 0xffff) AM_RAM
'ADDRESS_MAP_END

'static ADDRESS_MAP_START( ppmast93_cpu1_io, AS_IO, 8, ppmast93_state )
'ADDRESS_MAP_GLOBAL_MASK(0xff)
'AM_RANGE(0x00, 0x00) AM_READ_PORT("P1") AM_WRITE(soundlatch_byte_w)
'AM_RANGE(0x02, 0x02) AM_READ_PORT("P2")
'AM_RANGE(0x04, 0x04) AM_READ_PORT("SYSTEM") AM_WRITE(port4_w)
'AM_RANGE(0x06, 0x06) AM_READ_PORT("DSW1")
'AM_RANGE(0x08, 0x08) AM_READ_PORT("DSW2")
'ADDRESS_MAP_END

'static ADDRESS_MAP_START( ppmast93_cpu2_map, AS_PROGRAM, 8, ppmast93_state )
'AM_RANGE(0x0000, 0xfbff) AM_ROM AM_REGION("sub", 0x10000)
'AM_RANGE(0xfc00, 0xfc00) AM_READ(soundlatch_byte_r)
'AM_RANGE(0xfd00, 0xffff) AM_RAM
'ADDRESS_MAP_END


'
'sub pingpongputsprite(tlayer as ubyte,tx as ubyte,ty as ubyte,tid as ubyte,tclut as ubyte):
'  poke $9006+((tlayer band 15)*4),tx  '- x sprite 0
'  poke $9004+((tlayer band 15)*4),ty bxor 255  '- y sprite 0
'  poke $9005+((tlayer band 15)*4),tid          '- shape sprite 0
'  poke $9003+((tlayer band 15)*4),tclut        '- clut? sprite 0
'  end sub
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($8400+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pingpongputsprite(0,21,10,4,3)
'pingpongputsprite(1,21,30,4,3)
'pingpongputsprite(2,21,50,4,3)
'pingpongputsprite(3,21,70,4,3)
'pingpongputsprite(4,21,90,4,3)
'pingpongputsprite(5,21,110,4,3)
'pingpongputsprite(6,21,130,4,3)
'pingpongputsprite(7,21,150,4,3)
'
'seed=0
'
'for ee2=64 to 1023-64
'  for ee3=1 to 100
'    poke $8400+ee2,$01
'    next:next
'
'ee4=0
'for ee2=3 to 3+15
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4
'    ee4=ee4+1
'    next:next
'
'ee4=0
'for ee2=20 to 20+7
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4 band 3
'    poke $8000+ee3+(ee2*32),int(ee4/4)
'    ee4=ee4+1
'    next:next
'
'
'
'
'for ee2=4 to 7
'  for ee3=2 to 5
'    poke $8400+ee3+(ee2*32),code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=80:ey0=176
'
'eee=0
'ecsp=0:ecsq=0
'
'
'do
'poke $A600,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($A800) bxor $ff
'ej1=peek($A880) bxor $ff
'
'poke ($8400+(10*32)+6) bxor %0000001111100000,ej0
'poke ($8400+(10*32)+7) bxor %0000001111100000,ej1
'
'poke ($8400+(12*32)+8) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($8400+(12*32)+7) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($8400+(12*32)+6) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($8400+(13*32)+8) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($8400+(13*32)+7) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($8400+(13*32)+6) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($8400+(14*32)+8) bxor %0000001111100000,48+(eee mod 10)
'poke ($8400+(14*32)+7) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($8400+(14*32)+6) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($8400+(14*32)+5) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($8400+(14*32)+4) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'poke ($8400+(15*32)+8) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($8400+(15*32)+7) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($8400+(15*32)+6) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($8400+(16*32)+8) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($8400+(16*32)+7) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($8400+(16*32)+6) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($8400+(17*32)+8) bxor %0000001111100000,48+(ecsp mod 10)
'
'if (ej1 band 64)<>0 then: ex0=ex0+1:end if
'if (ej1 band 32)<>0 then: ex0=ex0-1:end if
'if (ej1 band 4)<>0 then: ey0=ey0+1:end if
'if (ej1 band 2)<>0 then: ey0=ey0-1:end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pingpongputsprite( 0,ex0   ,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 1,ex0+16,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 2,ex0+32,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 3,ex0+48,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 4,ex0   ,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 5,ex0+16,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 6,ex0+32,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 7,ex0+48,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 8,ex0   ,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 9,ex0+16,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(10,ex0+32,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(11,ex0+48,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(12,ex0   ,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(13,ex0+16,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(14,ex0+32,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(15,ex0+48,ey0+48,4,3)  '- layer,x,y,id,clut
'
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'
